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Class VariaPreviewer

Utility for automatically calling VariaUtils.Instantiate. This is particularly useful in the editor to get a live preview of results.

Inheritance
object
Object
Component
Behaviour
MonoBehaviour
VariaPreviewer
Inherited Members
MonoBehaviour.IsInvoking()
MonoBehaviour.CancelInvoke()
MonoBehaviour.Invoke(string, float)
MonoBehaviour.InvokeRepeating(string, float, float)
MonoBehaviour.CancelInvoke(string)
MonoBehaviour.IsInvoking(string)
MonoBehaviour.StartCoroutine(string)
MonoBehaviour.StartCoroutine(string, object)
MonoBehaviour.StartCoroutine(IEnumerator)
MonoBehaviour.StartCoroutine_Auto(IEnumerator)
MonoBehaviour.StopCoroutine(IEnumerator)
MonoBehaviour.StopCoroutine(Coroutine)
MonoBehaviour.StopCoroutine(string)
MonoBehaviour.StopAllCoroutines()
MonoBehaviour.print(object)
MonoBehaviour.useGUILayout
MonoBehaviour.runInEditMode
Behaviour.enabled
Behaviour.isActiveAndEnabled
Component.GetComponent(Type)
Component.GetComponent<T>()
Component.TryGetComponent(Type, out Component)
Component.TryGetComponent<T>(out T)
Component.GetComponent(string)
Component.GetComponentInChildren(Type, bool)
Component.GetComponentInChildren(Type)
Component.GetComponentInChildren<T>(bool)
Component.GetComponentInChildren<T>()
Component.GetComponentsInChildren(Type, bool)
Component.GetComponentsInChildren(Type)
Component.GetComponentsInChildren<T>(bool)
Component.GetComponentsInChildren<T>(bool, List<T>)
Component.GetComponentsInChildren<T>()
Component.GetComponentsInChildren<T>(List<T>)
Component.GetComponentInParent(Type)
Component.GetComponentInParent<T>()
Component.GetComponentsInParent(Type, bool)
Component.GetComponentsInParent(Type)
Component.GetComponentsInParent<T>(bool)
Component.GetComponentsInParent<T>(bool, List<T>)
Component.GetComponentsInParent<T>()
Component.GetComponents(Type)
Component.GetComponents(Type, List<Component>)
Component.GetComponents<T>(List<T>)
Component.GetComponents<T>()
Component.CompareTag(string)
Component.SendMessageUpwards(string, object, SendMessageOptions)
Component.SendMessageUpwards(string, object)
Component.SendMessageUpwards(string)
Component.SendMessageUpwards(string, SendMessageOptions)
Component.SendMessage(string, object)
Component.SendMessage(string)
Component.SendMessage(string, object, SendMessageOptions)
Component.SendMessage(string, SendMessageOptions)
Component.BroadcastMessage(string, object, SendMessageOptions)
Component.BroadcastMessage(string, object)
Component.BroadcastMessage(string)
Component.BroadcastMessage(string, SendMessageOptions)
Component.transform
Component.gameObject
Component.tag
Object.GetInstanceID()
Object.GetHashCode()
Object.Equals(object)
Object.Instantiate(Object, Vector3, Quaternion)
Object.Instantiate(Object, Vector3, Quaternion, Transform)
Object.Instantiate(Object)
Object.Instantiate(Object, Transform)
Object.Instantiate(Object, Transform, bool)
Object.Instantiate<T>(T)
Object.Instantiate<T>(T, Vector3, Quaternion)
Object.Instantiate<T>(T, Vector3, Quaternion, Transform)
Object.Instantiate<T>(T, Transform)
Object.Instantiate<T>(T, Transform, bool)
Object.Destroy(Object, float)
Object.Destroy(Object)
Object.DestroyImmediate(Object, bool)
Object.DestroyImmediate(Object)
Object.FindObjectsOfType(Type)
Object.DontDestroyOnLoad(Object)
Object.DestroyObject(Object, float)
Object.DestroyObject(Object)
Object.FindSceneObjectsOfType(Type)
Object.FindObjectsOfTypeIncludingAssets(Type)
Object.FindObjectsOfType<T>()
Object.FindObjectOfType<T>()
Object.FindObjectsOfTypeAll(Type)
Object.FindObjectOfType(Type)
Object.ToString()
Object.name
Object.hideFlags
Namespace: Varia
Assembly: Varia.dll
Syntax
[ExecuteAlways]
public class VariaPreviewer : MonoBehaviour

Fields

continuousRefresh

Declaration
public bool continuousRefresh
Field Value
Type Description
bool

refreshBufferTime

Declaration
public float refreshBufferTime
Field Value
Type Description
float

refreshInEditor

Declaration
public bool refreshInEditor
Field Value
Type Description
bool

seed

Declaration
public int seed
Field Value
Type Description
int

target

Declaration
public GameObject target
Field Value
Type Description
GameObject

Methods

Refresh()

Declaration
public void Refresh()
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