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b2RevoluteJoint — Class in package Box2D.Dynamics.Joints |
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A revolute joint constrains to bodies to share a common point while they
are free to rotate about the point. |
b2RevoluteJointDef — Class in package Box2D.Dynamics.Joints |
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Revolute joint definition. |
b2RevoluteJointDef() — Constructor in class Box2D.Dynamics.Joints.b2RevoluteJointDef |
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r — Property in class Box2D.Common.b2Color |
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R — Property in class Box2D.Collision.b2OBB |
| The rotation matrix |
R — Property in class Box2D.Common.Math.b2XForm |
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radius — Property in class Box2D.Collision.Shapes.b2CircleDef |
| The circle radius |
ratio — Property in class Box2D.Dynamics.Joints.b2GearJointDef |
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The gear ratio. |
ratio — Property in class Box2D.Dynamics.Joints.b2PulleyJointDef |
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The pulley ratio, used to simulate a block-and-tackle. |
Raycast(segment:Box2D.Collision:b2Segment, shapes, maxCount, solidShapes, userData) — Method in class Box2D.Dynamics.b2World |
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Query the world for all shapes that intersect a given segment. |
RaycastOne(segment:Box2D.Collision:b2Segment, lambda, normal:Box2D.Common.Math:b2Vec2, solidShapes, userData) — Method in class Box2D.Dynamics.b2World |
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Performs a raycast as with Raycast, finding the first intersecting shape. |
RayCollide(userData, shape:Box2D.Collision.Shapes:b2Shape) — Method in class Box2D.Dynamics.b2ContactFilter |
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Return true if the given shape should be considered for ray intersection. |
referenceAngle — Property in class Box2D.Dynamics.Joints.b2PrismaticJointDef |
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The constrained angle between the bodies: body2_angle - body1_angle. |
referenceAngle — Property in class Box2D.Dynamics.Joints.b2RevoluteJointDef |
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The body2 angle minus body1 angle in the reference state (radians). |
referenceEdge — Property in class Box2D.Collision.Features |
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The edge that defines the outward contact normal. |
Refilter(shape:Box2D.Collision.Shapes:b2Shape) — Method in class Box2D.Dynamics.b2World |
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Re-filter a shape. |
Remove(point:Box2D.Collision:b2ContactPoint) — Method in class Box2D.Dynamics.b2ContactListener |
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Called when a contact point is removed. |
Reset() — Method in class Box2D.Collision.b2ManifoldPoint |
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restitution — Property in class Box2D.Collision.b2ContactPoint |
| The combined restitution coefficient |
restitution — Property in class Box2D.Collision.Shapes.b2ShapeDef |
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The shape's restitution (elasticity) usually in the range [0,1]. |
Result(point:Box2D.Dynamics.Contacts:b2ContactResult) — Method in class Box2D.Dynamics.b2ContactListener |
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Called after a contact point is solved. |
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