Here’s list of my best projects. The project category lists more, and all posts gives everything.
Unity Assets
![]() | Tessera is a Unity asset for procedural generation using WaveFunctionCollapse |
![]() | Varia is a free Unity asset for easily introducing random changes into levels |
Open Source
Various projects on GitHub. Most things are MIT License.
![]() | DeBroglie is a C# library for WaveFunctionCollapse. It’s extremely feature rich, I’ve been working on it for years. |
![]() | VoronatorSharp is a C#/Unity library for computing Voronoi diagrams. |
![]() | Sylves is a C#/Unity library for handling grid geometry. |
![]() | RuleBook is a C# library for making functions with easily overriden behaviours and special cases |
Games and Interactives
I’ve never really made anything substantial, but these go on itch.
![]() | Lucky Fluke is my favourite game jam game. Try to mow down aliens with the wobbliest gun in the west. |
![]() | Junkbot Arena is another fun game jam project. |
![]() | Mosaic Paint is a paint app that lets you paint on all sorts of regular tilings |
![]() | For Keep’s Sake! is a castle building toy, made in a week for PROCJAM 2020 |
![]() | Tileset Creator is a tool for systematically creating different patterns of files. |
Top Posts
Site analytics tell me these are the ones worth reading.
![]() | Dungeon Generation in Diablo 1 is the most popular in my series of articles breaking down how specific games do generation. |
![]() | Dual Contouring Tutorial is the last of a 3 part series of converting density functions in 3d space into meshes. |