Modifiers
Modifier grids let you customize an existing grid by systematically changing it in some way.
TransformModifier Changes the world space positioning of the grid by a linear transform, leaving everything else unchanged. |
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MaskModifier Filters the cells in the the grid to a customizable subset. |
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BijectModifier Remaps the cells of the grid by changing their co-ordinates, without touching the position, shape or topology. |
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RavelModifier Relabels all the cell co-ordinates to be 1d, i.e. cell.y and cell.z are always zero. |
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PlanarPrismModifier Takes a 2d planar grid, and extends it into multiple layers along the third the dimension. |
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WrapModifier Turns any bounded grid into a grid which connects back on itself when you leave the grounds. |
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RelaxModifier Applies mesh relaxation to any grid, smoothing out sharp edges. |
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NestedModifier Replaces every cell with another grid. |