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Modifiers

Modifier grids let you customize an existing grid by systematically changing it in some way.

TransformModifier
Changes the world space positioning of the grid by a linear transform, leaving everything else unchanged.
MaskModifier
Filters the cells in the the grid to a customizable subset.
BijectModifier
Remaps the cells of the grid by changing their co-ordinates, without touching the position, shape or topology.
RavelModifier
Relabels all the cell co-ordinates to be 1d, i.e. cell.y and cell.z are always zero.
PlanarPrismModifier
Takes a 2d planar grid, and extends it into multiple layers along the third the dimension.
WrapModifier
Turns any bounded grid into a grid which connects back on itself when you leave the grounds.
RelaxModifier
Applies mesh relaxation to any grid, smoothing out sharp edges.
NestedModifier
Replaces every cell with another grid.
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