Class TesseraTransformedTile
Definesa Unity tile that has a specific transform applied to it. Used by TesseraTilemapOutput
Inherited Members
Tile.GetTileData(Vector3Int, ITilemap, ref TileData)
Tile.sprite
Tile.color
Tile.transform
Tile.gameObject
Tile.flags
Tile.colliderType
TileBase.RefreshTile(Vector3Int, ITilemap)
TileBase.GetTileAnimationData(Vector3Int, ITilemap, ref TileAnimationData)
ScriptableObject.SetDirty()
ScriptableObject.CreateInstance<T>()
Object.GetInstanceID()
Object.GetHashCode()
Object.Instantiate(Object, Vector3, Quaternion)
Object.Instantiate(Object, Vector3, Quaternion, Transform)
Object.Instantiate(Object)
Object.Instantiate(Object, Transform)
Object.Instantiate<T>(T)
Object.Instantiate<T>(T, Vector3, Quaternion)
Object.Instantiate<T>(T, Vector3, Quaternion, Transform)
Object.Instantiate<T>(T, Transform)
Object.Destroy(Object)
Object.DestroyImmediate(Object)
Object.DontDestroyOnLoad(Object)
Object.DestroyObject(Object)
Object.FindObjectsOfType<T>()
Object.FindObjectOfType<T>()
Object.ToString()
Object.name
Object.hideFlags
Namespace: Tessera
Assembly: Tessera.dll
Syntax
public class TesseraTransformedTile : Tile
Fields
localScale
Declaration
public Vector3 localScale
Field Value
Type | Description |
---|---|
Vector3 |
position
Declaration
public Vector3 position
Field Value
Type | Description |
---|---|
Vector3 |
rotation
Declaration
public Quaternion rotation
Field Value
Type | Description |
---|---|
Quaternion |
useWorld
Declaration
public bool useWorld
Field Value
Type | Description |
---|---|
bool |
Methods
StartUp(Vector3Int, ITilemap, GameObject)
StartUp is called on the first frame of the running Scene.
Declaration
public override bool StartUp(Vector3Int position, ITilemap tilemap, GameObject go)
Parameters
Type | Name | Description |
---|---|---|
Vector3Int | position | Position of the Tile on the Tilemap. |
ITilemap | tilemap | The Tilemap the tile is present on. |
GameObject | go | The GameObject instantiated for the Tile. |
Returns
Type | Description |
---|---|
bool | Whether the call was successful. |
Overrides
UnityEngine.Tilemaps.TileBase.StartUp(UnityEngine.Vector3Int, UnityEngine.Tilemaps.ITilemap, UnityEngine.GameObject)