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Class VariaCopyValue

Inheritance
object
Object
Component
Behaviour
MonoBehaviour
VariaBehaviour
VariaCopyValue
Inherited Members
VariaBehaviour.conditionList
VariaBehaviour.OnEnable()
VariaBehaviour.NoApply(VariaContext)
MonoBehaviour.IsInvoking()
MonoBehaviour.CancelInvoke()
MonoBehaviour.Invoke(string, float)
MonoBehaviour.InvokeRepeating(string, float, float)
MonoBehaviour.CancelInvoke(string)
MonoBehaviour.IsInvoking(string)
MonoBehaviour.StartCoroutine(string)
MonoBehaviour.StartCoroutine(string, object)
MonoBehaviour.StartCoroutine(IEnumerator)
MonoBehaviour.StartCoroutine_Auto(IEnumerator)
MonoBehaviour.StopCoroutine(IEnumerator)
MonoBehaviour.StopCoroutine(Coroutine)
MonoBehaviour.StopCoroutine(string)
MonoBehaviour.StopAllCoroutines()
MonoBehaviour.print(object)
MonoBehaviour.useGUILayout
MonoBehaviour.runInEditMode
Behaviour.enabled
Behaviour.isActiveAndEnabled
Component.GetComponent(Type)
Component.GetComponent<T>()
Component.TryGetComponent(Type, out Component)
Component.TryGetComponent<T>(out T)
Component.GetComponent(string)
Component.GetComponentInChildren(Type, bool)
Component.GetComponentInChildren(Type)
Component.GetComponentInChildren<T>(bool)
Component.GetComponentInChildren<T>()
Component.GetComponentsInChildren(Type, bool)
Component.GetComponentsInChildren(Type)
Component.GetComponentsInChildren<T>(bool)
Component.GetComponentsInChildren<T>(bool, List<T>)
Component.GetComponentsInChildren<T>()
Component.GetComponentsInChildren<T>(List<T>)
Component.GetComponentInParent(Type)
Component.GetComponentInParent<T>()
Component.GetComponentsInParent(Type, bool)
Component.GetComponentsInParent(Type)
Component.GetComponentsInParent<T>(bool)
Component.GetComponentsInParent<T>(bool, List<T>)
Component.GetComponentsInParent<T>()
Component.GetComponents(Type)
Component.GetComponents(Type, List<Component>)
Component.GetComponents<T>(List<T>)
Component.GetComponents<T>()
Component.CompareTag(string)
Component.SendMessageUpwards(string, object, SendMessageOptions)
Component.SendMessageUpwards(string, object)
Component.SendMessageUpwards(string)
Component.SendMessageUpwards(string, SendMessageOptions)
Component.SendMessage(string, object)
Component.SendMessage(string)
Component.SendMessage(string, object, SendMessageOptions)
Component.SendMessage(string, SendMessageOptions)
Component.BroadcastMessage(string, object, SendMessageOptions)
Component.BroadcastMessage(string, object)
Component.BroadcastMessage(string)
Component.BroadcastMessage(string, SendMessageOptions)
Component.transform
Component.gameObject
Component.tag
Object.GetInstanceID()
Object.GetHashCode()
Object.Equals(object)
Object.Instantiate(Object, Vector3, Quaternion)
Object.Instantiate(Object, Vector3, Quaternion, Transform)
Object.Instantiate(Object)
Object.Instantiate(Object, Transform)
Object.Instantiate(Object, Transform, bool)
Object.Instantiate<T>(T)
Object.Instantiate<T>(T, Vector3, Quaternion)
Object.Instantiate<T>(T, Vector3, Quaternion, Transform)
Object.Instantiate<T>(T, Transform)
Object.Instantiate<T>(T, Transform, bool)
Object.Destroy(Object, float)
Object.Destroy(Object)
Object.DestroyImmediate(Object, bool)
Object.DestroyImmediate(Object)
Object.FindObjectsOfType(Type)
Object.DontDestroyOnLoad(Object)
Object.DestroyObject(Object, float)
Object.DestroyObject(Object)
Object.FindSceneObjectsOfType(Type)
Object.FindObjectsOfTypeIncludingAssets(Type)
Object.FindObjectsOfType<T>()
Object.FindObjectOfType<T>()
Object.FindObjectsOfTypeAll(Type)
Object.FindObjectOfType(Type)
Object.ToString()
Object.name
Object.hideFlags
Namespace: Varia
Assembly: Varia.dll
Syntax
[AddComponentMenu("Varia/Varia Copy Value")]
public class VariaCopyValue : VariaBehaviour

Fields

destProperty

Declaration
public string destProperty
Field Value
Type Description
string

destTarget

Declaration
public Object destTarget
Field Value
Type Description
Object

srcProperty

Declaration
public string srcProperty
Field Value
Type Description
string

srcTarget

Declaration
public Object srcTarget
Field Value
Type Description
Object

Methods

Apply(VariaContext)

Override this to control what happens when all the conditions are met

Declaration
public override void Apply(VariaContext context)
Parameters
Type Name Description
VariaContext context
Overrides
VariaBehaviour.Apply(VariaContext)
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