Class VariaRandomPosition
Offsets the position, randomly
Inherited Members
MonoBehaviour.IsInvoking()
MonoBehaviour.CancelInvoke()
MonoBehaviour.StopCoroutine(Coroutine)
MonoBehaviour.StopAllCoroutines()
MonoBehaviour.useGUILayout
MonoBehaviour.runInEditMode
Behaviour.enabled
Behaviour.isActiveAndEnabled
Component.GetComponent<T>()
Component.TryGetComponent<T>(out T)
Component.GetComponentInChildren<T>()
Component.GetComponentsInChildren<T>()
Component.GetComponentInParent<T>()
Component.GetComponentsInParent<T>()
Component.GetComponents<T>()
Component.transform
Component.gameObject
Component.tag
Object.GetInstanceID()
Object.GetHashCode()
Object.Instantiate(Object, Vector3, Quaternion)
Object.Instantiate(Object, Vector3, Quaternion, Transform)
Object.Instantiate(Object)
Object.Instantiate(Object, Transform)
Object.Instantiate<T>(T)
Object.Instantiate<T>(T, Vector3, Quaternion)
Object.Instantiate<T>(T, Vector3, Quaternion, Transform)
Object.Instantiate<T>(T, Transform)
Object.Destroy(Object)
Object.DestroyImmediate(Object)
Object.DontDestroyOnLoad(Object)
Object.DestroyObject(Object)
Object.FindObjectsOfType<T>()
Object.FindObjectOfType<T>()
Object.ToString()
Object.name
Object.hideFlags
Namespace: Varia
Assembly: Varia.dll
Syntax
[AddComponentMenu("Varia/Varia Random Position")]
public class VariaRandomPosition : VariaBehaviour
Fields
maxX
Declaration
public float maxX
Field Value
Type | Description |
---|---|
float |
maxY
Declaration
public float maxY
Field Value
Type | Description |
---|---|
float |
maxZ
Declaration
public float maxZ
Field Value
Type | Description |
---|---|
float |
minX
Declaration
public float minX
Field Value
Type | Description |
---|---|
float |
minY
Declaration
public float minY
Field Value
Type | Description |
---|---|
float |
minZ
Declaration
public float minZ
Field Value
Type | Description |
---|---|
float |
relativeTo
Inidcates what space the offset should be performed in.
Declaration
public RelativeTo relativeTo
Field Value
Type | Description |
---|---|
RelativeTo |
Methods
Apply(VariaContext)
Override this to control what happens when all the conditions are met
Declaration
public override void Apply(VariaContext context)
Parameters
Type | Name | Description |
---|---|---|
VariaContext | context |