Class TesseraTilemapOutput
Attach this to a TesseraGenerator to output the tiles to a Unity Tilemap component instead of directly instantiating them.
Note
This class is available only in Tessera Pro
Inheritance
TesseraTilemapOutput
Assembly: cs.temp.dll.dll
Syntax
public class TesseraTilemapOutput : MonoBehaviour, ITesseraTileOutput
Fields
tilemap
The tilemap to write results to.
Declaration
Field Value
useSprites
If true, TesseraTiles that have a SpriteRenderer will be recorded to the Tilemap as that sprite.
This is more efficient, but you will lose any other components on the object.
Declaration
Field Value
useWorld
If true, tiles will be transformed to align with the world space position of the generator.
Declaration
Field Value
Properties
IsEmpty
Declaration
public bool IsEmpty { get; }
Property Value
SupportsIncremental
Declaration
public bool SupportsIncremental { get; }
Property Value
Methods
ClearTiles(IEngineInterface)
Declaration
public void ClearTiles(IEngineInterface engine)
Parameters
UpdateTiles(TesseraCompletion, IEngineInterface)
Declaration
public void UpdateTiles(TesseraCompletion completion, IEngineInterface engine)
Parameters
Implements