Namespace Tessera
Classes
AnimatedGenerator
Attach this to a TesseraGenerator to run the generator stepwise over several updates, displaying the changes so far.
Note
This class is available only in Tessera Pro
BiMap<U, V>
Represents a 1:1 mapping between two types
CountConstraint
Keeps track of the number of tiles in a given set, and ensure it is less than / more than a given number.
Note
This class is available only in Tessera Pro
CubeCellType
CubeFaceDirExtensions
DefaultCellTypeImpl
DefaultGridImpl
EnumeratorWithResult<T>
An IEnumerator that also records a given result when it is finished. It is intended for use with Unity coroutines.
FaceDetails
Records the painted colors for a single face of one cube in a TesseraTile
GridSymmetry
HexGeometryUtils
Note
This class is available only in Tessera Pro
HexPrismCellType
Note
This class is available only in Tessera Pro
HexPrismFaceDirExtensions
Note
This class is available only in Tessera Pro
InfiniteGenerator
InstantiateOutput
MeshData
A replacement for UnityEngine.Mesh that stores all the data in memory, for fast access from C#.
Note
This class is available only in Tessera Pro
MeshDeformation
Encapsulates an arbitrary deformation of mesh vertices
Note
This class is available only in Tessera Pro
MeshUtils
Utility for working with meshes.
Note
This class is available only in Tessera Pro
MirrorConstraint
Ensures that the generation is symmetric when x-axis mirrored. If there are any tile constraints, they will not be mirrored.
Note
This class is available only in Tessera Pro
PaletteEntry
PathConstraint
Forces a network of tiles to connect with each other, so there is always a complete path between them. Two tiles connect along the path if:
- Both tiles are in pathTiles (if hasPathTiles set); and
- The central color of the sides of the tiles leading to each other are in pathColors (if pathColors set)
Note
This class is available only in Tessera Pro
PrefixLookup<T>
Stores key-value pairs, with efficient searching for the longest key that is a prefix of a given string.
QuadInterpolation
SeparationConstraint
SquareCellType
SquareFaceDirExtensions
TesseraCompletion
Returned by TesseraGenerator after generation finishes
TesseraConstraint
Abstract class for all generator constraint components.
Note
This class is available only in Tessera Pro
TesseraGenerateOptions
Additional settings to customize the generation at runtime.
TesseraGenerator
GameObjects with this behaviour contain utilities to generate tile based levels using Wave Function Collapse (WFC). Call Generate(TesseraGenerateOptions) or StartGenerate(TesseraGenerateOptions) to run. The generation takes the following steps:
- Inspect the tiles in tiles and work out how they rotate and connect to each other.
- Setup any initial constraints that fix parts of the generation (initialConstraints).
- Fix the boundary of the generation if skyBox is set.
- Generate a set of tile instances that fits the above tiles and constraints.
- Optionally retries or backtrack.
- Instantiates the tile instances.
TesseraHexTile
GameObjects with this behaviour record adjacency information for use with a TesseraGenerator.
TesseraInitialConstraint
Initial constraint objects fix parts of the generation process in places. Use the utility methods on TesseraGenerator to create these objects.
TesseraInitialConstraintBuilder
TesseraInstantiateOutput
Attach this to a TesseraGenerator to control how tiles are instantiated.
Note
This class is available only in Tessera Pro
TesseraMeshOutput
Attach this to a TesseraGenerator to output the tiles to a single mesh instead of instantiating them.
Note
This class is available only in Tessera Pro
TesseraMultipassGenerator
TesseraMultipassPass
TesseraPalette
TesseraPinConstraint
TesseraPinned
TesseraSquareTile
GameObjects with this behaviour record adjacency information for use with a TesseraGenerator.
TesseraTile
GameObjects with this behaviour record adjacency information for use with a TesseraGenerator.
TesseraTileBase
TesseraTileInstance
Represents a request to instantiate a TesseraTile, post generation.
TesseraTilemapOutput
Attach this to a TesseraGenerator to output the tiles to a Unity Tilemap component instead of directly instantiating them.
Note
This class is available only in Tessera Pro
TesseraTransformedTile
Definesa Unity tile that has a specific transform applied to it. Used by TesseraTilemapOutput
TesseraTrianglePrismTile
GameObjects with this behaviour record adjacency information for use with a TesseraGenerator.
TesseraVolume
TesseraVolumeFilter
TileEntry
Specifies a tile to be used by TesseraGenerator
TileList
TileMapping
TriangleInterpolation
TrianglePrismCellType
Note
This class is available only in Tessera Pro
TrianglePrismFaceDirExtensions
Note
This class is available only in Tessera Pro
TrianglePrismGeometryUtils
Note
This class is available only in Tessera Pro
TRS
Rerpresents a position / rotation and scale. Much like a Transform, but without the association with a unity object.
UnityEngineInterface
Structs
CubeRotation
HexRotation
Represents rotations / reflections of a hexagon
Note
This class is available only in Tessera Pro
ModelTile
Actual tiles used internally. There's a many-to-one relationship between ModelTile and TesseraTile due to rotations and "big" tile support.
OrientedFace
Records the painted colors and location of single face of one cube in a TesseraTile
SquareRotation
Represents rotations / reflections of a square
TriangleRotation
Represents rotations / reflections of a hexagon
Note
This class is available only in Tessera Pro
Interfaces
ICellType
IEngineInterface
IGrid
Represents a arrangement of cells, including their adjacency and locations. Cells are uniquely identified by a Vector3Int. Tessera.IGrid is roughly equivalent to DeBroglie.Topo.ITopology.
ITesseraInitialConstraint
ITesseraTileOutput
Enums
AnimatedGenerator.AnimatedGeneratorState
CellFaceDir
Represents a particular face of a generic cell. The enum is empty - to work with directions, you need to either:
- Use the methods on ICellType.
- Cast to the enum specific to a given cell type, e.g. CubeFaceDir.
CellRotation
ChunkCleanupType
CubeFaceDir
Enum of the 6 faces on a cube.
FailureMode
HexPrismFaceDir
Enum of the 8 faces on a hex prism.
Note
This class is available only in Tessera Pro
MirrorConstraint.Axis
ModelType
Different models Tessera supports. The model dictates how nearby tiles relate to each other.
PinType
RotationGroupType
SquareFaceDir
Enum of the 4 sides of a square.
TesseraMultipassPassType
TesseraWfcAlgorithm
TrianglePrismFaceDir
Note
This class is available only in Tessera Pro