⚠️This site is a mirror of Guy Walker's Stagecast⚠️ |
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This sim builds and solves a random dungeon layout. Dungeons have thick walls, so adjacent paths have at least one tile between them. This simplifies code design as sprites are bound by the walls and cannot stray onto an adjacent path. (Other maze sims have paths next to one another). The sim uses a 96x96 (3x3) tiled background of market crates (instead of stone walls). The maze path is drawn and then shadowed. So it looks like it has been 'carved' out of a room full of solid crates. There are 6 shadow tile appearances:
Four girl sprites and random pick-ups (loot) are added to path 'dead-ends'. The girls wander randomly, like dungeon enemies and pick up loot. When the last pick-ups is collected, the sim resets. |
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Controls: No controls.
Background image: See connected Wang Tile Mazes. |
This sim is similar to the Dungeon Market Place above but uses a more 3d perspective. There are no 'gaps' above and below each wall block. The girl and loot sprites are partly covered by the top wall blocks. Once the maze is created The girl and red bottle sprite overlap two tiles, so some rules were adjusted. Also the girl sprites have to always remain behind the 'lid' tile after each move. |
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Controls: No controls.
Bg Bg See connected Wang Tile Mazes. |
Sims