Struct Vector3
A pure .NET implemenation of Unity's Vector3.
See Unity's docs for more details.
Assembly: Sylves.dll
Syntax
Constructors
Vector3(float, float, float)
Declaration
public Vector3(float x, float y, float z)
Parameters
Properties
this[int]
Declaration
public float this[int index] { get; set; }
Parameters
| Type |
Name |
Description |
| int |
index |
|
Property Value
back
Declaration
public static Vector3 back { get; }
Property Value
down
Declaration
public static Vector3 down { get; }
Property Value
forward
Declaration
public static Vector3 forward { get; }
Property Value
left
Declaration
public static Vector3 left { get; }
Property Value
magnitude
Declaration
public float magnitude { get; }
Property Value
negativeInfinity
Declaration
public static Vector3 negativeInfinity { get; }
Property Value
normalized
Declaration
public Vector3 normalized { get; }
Property Value
one
Declaration
public static Vector3 one { get; }
Property Value
positiveInfinity
Declaration
public static Vector3 positiveInfinity { get; }
Property Value
right
Declaration
public static Vector3 right { get; }
Property Value
sqrMagnitude
Declaration
public float sqrMagnitude { get; }
Property Value
up
Declaration
public static Vector3 up { get; }
Property Value
x
Declaration
public float x { get; set; }
Property Value
y
Declaration
public float y { get; set; }
Property Value
z
Declaration
public float z { get; set; }
Property Value
zero
Declaration
public static Vector3 zero { get; }
Property Value
Methods
Angle(Vector3, Vector3)
Declaration
public static float Angle(Vector3 from, Vector3 to)
Parameters
Returns
ClampMagnitude(Vector3, float)
Declaration
public static Vector3 ClampMagnitude(Vector3 vector, float maxLength)
Parameters
Returns
Cross(Vector3, Vector3)
Declaration
public static Vector3 Cross(Vector3 lhs, Vector3 rhs)
Parameters
Returns
Distance(Vector3, Vector3)
Declaration
public static float Distance(Vector3 a, Vector3 b)
Parameters
Returns
Dot(Vector3, Vector3)
Declaration
public static float Dot(Vector3 a, Vector3 b)
Parameters
Returns
Equals(Vector3)
Declaration
public bool Equals(Vector3 other)
Parameters
| Type |
Name |
Description |
| Vector3 |
other |
|
Returns
Equals(object)
Declaration
public override bool Equals(object other)
Parameters
| Type |
Name |
Description |
| object |
other |
|
Returns
Overrides
GetHashCode()
Declaration
public override int GetHashCode()
Returns
Overrides
Lerp(Vector3, Vector3, float)
Declaration
public static Vector3 Lerp(Vector3 a, Vector3 b, float t)
Parameters
Returns
LerpUnclamped(Vector3, Vector3, float)
Declaration
public static Vector3 LerpUnclamped(Vector3 a, Vector3 b, float t)
Parameters
Returns
Magnitude(Vector3)
Declaration
public static float Magnitude(Vector3 a)
Parameters
Returns
Max(Vector3, Vector3)
Declaration
public static Vector3 Max(Vector3 lhs, Vector3 rhs)
Parameters
Returns
Min(Vector3, Vector3)
Declaration
public static Vector3 Min(Vector3 lhs, Vector3 rhs)
Parameters
Returns
MoveTowards(Vector3, Vector3, float)
Declaration
public static Vector3 MoveTowards(Vector3 current, Vector3 target, float maxDistanceDelta)
Parameters
Returns
Normalize()
Declaration
Normalize(Vector3)
Declaration
public static Vector3 Normalize(Vector3 a)
Parameters
Returns
OrthoNormalize(ref Vector3, ref Vector3)
Declaration
public static void OrthoNormalize(ref Vector3 normal, ref Vector3 tangent)
Parameters
OrthoNormalize(ref Vector3, ref Vector3, ref Vector3)
Declaration
public static void OrthoNormalize(ref Vector3 normal, ref Vector3 tangent, ref Vector3 binormal)
Parameters
Project(Vector3, Vector3)
Declaration
public static Vector3 Project(Vector3 a, Vector3 b)
Parameters
Returns
ProjectOnPlane(Vector3, Vector3)
Declaration
public static Vector3 ProjectOnPlane(Vector3 vector, Vector3 planeNormal)
Parameters
Returns
Reflect(Vector3, Vector3)
Declaration
public static Vector3 Reflect(Vector3 inDirection, Vector3 inNormal)
Parameters
Returns
Scale(Vector3)
Declaration
public void Scale(Vector3 scale)
Parameters
| Type |
Name |
Description |
| Vector3 |
scale |
|
Scale(Vector3, Vector3)
Declaration
public static Vector3 Scale(Vector3 a, Vector3 b)
Parameters
Returns
Set(float, float, float)
Declaration
public void Set(float newX, float newY, float newZ)
Parameters
SignedAngle(Vector3, Vector3, Vector3)
Declaration
public static float SignedAngle(Vector3 from, Vector3 to, Vector3 axis)
Parameters
Returns
Slerp(Vector3, Vector3, float)
Declaration
public static Vector3 Slerp(Vector3 a, Vector3 b, float t)
Parameters
Returns
SlerpUnclamped(Vector3, Vector3, float)
Declaration
public static Vector3 SlerpUnclamped(Vector3 a, Vector3 b, float t)
Parameters
Returns
SqrMagnitude()
Declaration
public float SqrMagnitude()
Returns
SqrMagnitude(Vector3)
Declaration
public static float SqrMagnitude(Vector3 a)
Parameters
Returns
ToString()
Declaration
public override string ToString()
Returns
Overrides
ToString(string)
Declaration
public string ToString(string format)
Parameters
| Type |
Name |
Description |
| string |
format |
|
Returns
Operators
operator +(Vector3, Vector3)
Declaration
public static Vector3 operator +(Vector3 a, Vector3 b)
Parameters
Returns
operator /(Vector3, float)
Declaration
public static Vector3 operator /(Vector3 a, float b)
Parameters
Returns
operator ==(Vector3, Vector3)
Declaration
public static bool operator ==(Vector3 lhs, Vector3 rhs)
Parameters
Returns
operator !=(Vector3, Vector3)
Declaration
public static bool operator !=(Vector3 lhs, Vector3 rhs)
Parameters
Returns
operator *(Vector3, Vector3)
Declaration
public static Vector3 operator *(Vector3 a, Vector3 b)
Parameters
Returns
operator *(Vector3, float)
Declaration
public static Vector3 operator *(Vector3 a, float b)
Parameters
Returns
operator *(float, Vector3)
Declaration
public static Vector3 operator *(float a, Vector3 b)
Parameters
Returns
operator -(Vector3, Vector3)
Declaration
public static Vector3 operator -(Vector3 a, Vector3 b)
Parameters
Returns
operator -(Vector3)
Declaration
public static Vector3 operator -(Vector3 a)
Parameters
Returns