Class VariaRandomRotation
Rotates the object randomly around a given axis.
Two sorts of rotation are supported:
- Rotating around the axis (rolling) using min and max.
- Rotating away from the axis (pitch / yaw) using dispersionMin and dispersionMax
Inherited Members
MonoBehaviour.IsInvoking()
MonoBehaviour.CancelInvoke()
MonoBehaviour.StopCoroutine(Coroutine)
MonoBehaviour.StopAllCoroutines()
MonoBehaviour.useGUILayout
MonoBehaviour.runInEditMode
Behaviour.enabled
Behaviour.isActiveAndEnabled
Component.GetComponent<T>()
Component.TryGetComponent<T>(out T)
Component.GetComponentInChildren<T>()
Component.GetComponentsInChildren<T>()
Component.GetComponentInParent<T>()
Component.GetComponentsInParent<T>()
Component.GetComponents<T>()
Component.transform
Component.gameObject
Component.tag
Object.GetInstanceID()
Object.GetHashCode()
Object.Instantiate(Object, Vector3, Quaternion)
Object.Instantiate(Object, Vector3, Quaternion, Transform)
Object.Instantiate(Object)
Object.Instantiate(Object, Transform)
Object.Instantiate<T>(T)
Object.Instantiate<T>(T, Vector3, Quaternion)
Object.Instantiate<T>(T, Vector3, Quaternion, Transform)
Object.Instantiate<T>(T, Transform)
Object.Destroy(Object)
Object.DestroyImmediate(Object)
Object.DontDestroyOnLoad(Object)
Object.DestroyObject(Object)
Object.FindObjectsOfType<T>()
Object.FindObjectOfType<T>()
Object.ToString()
Object.name
Object.hideFlags
Namespace: Varia
Assembly: Varia.dll
Syntax
[AddComponentMenu("Varia/Varia Random Rotation")]
public class VariaRandomRotation : VariaBehaviour
Fields
axis
Local axis of rotations
Declaration
public Vector3 axis
Field Value
Type | Description |
---|---|
Vector3 |
dispersionMax
Max amount to rotate away from the axis.
Declaration
public float dispersionMax
Field Value
Type | Description |
---|---|
float |
dispersionMin
Min amount to rotate away from the axis.
Declaration
public float dispersionMin
Field Value
Type | Description |
---|---|
float |
max
Max amount to rotate around the axis
Declaration
public float max
Field Value
Type | Description |
---|---|
float |
min
Min amount to rotate around the axis
Declaration
public float min
Field Value
Type | Description |
---|---|
float |
point
Point to keep fixed during rotation
Declaration
public Vector3 point
Field Value
Type | Description |
---|---|
Vector3 |
Methods
Apply(VariaContext)
Override this to control what happens when all the conditions are met
Declaration
public override void Apply(VariaContext context)
Parameters
Type | Name | Description |
---|---|---|
VariaContext | context |