Class TriangleCellType
Cell type for a regular hexagon with 6 sides.
Supports both flat topped and flat sides orientations.
Up/down triangles are given separate dirs and corners, so you can distinguish them without needing
separate cell types. Thus this cell type is quite similar to HexCellType.
CellDirs are FSTriangleDir/FTTriangleDir, integers 0 to 5.
CellCorners are FSTriangleCorner/FTDirableCorner, integers 0 to 5.
The CellRotations are the numbers 0 to 5 for a CCW rotation of that many sides,
plus numbers ~0 to ~5 for the reflections, where rotation ~0 has dir 0 as a fix point.
The canonical shape (for use with deformations) is a regular triangle with incircle diamater 1.0 in the XY centered at the origin, with normal pointing Z-forward.
Inheritance
TriangleCellType
Assembly: Sylves.dll
Syntax
public class TriangleCellType : ICellType
Properties
N
Declaration
Property Value
Orientation
Declaration
public TriangleOrientation Orientation { get; }
Property Value
ReflectX
Declaration
public CellRotation ReflectX { get; }
Property Value
ReflectY
Declaration
public CellRotation ReflectY { get; }
Property Value
RotateCCW
Declaration
public CellRotation RotateCCW { get; }
Property Value
RotateCW
Declaration
public CellRotation RotateCW { get; }
Property Value
Methods
Declaration
public string Format(CellCorner corner)
Parameters
Returns
Declaration
public string Format(CellDir dir)
Parameters
Returns
Declaration
public string Format(CellRotation rotation)
Parameters
Returns
Get(TriangleOrientation)
Declaration
public static TriangleCellType Get(TriangleOrientation orientation)
Parameters
Returns
GetCellCorners()
Gets all the CellCorner used by this cell type.
Declaration
public IEnumerable<CellCorner> GetCellCorners()
Returns
GetCellDirs()
Gets all the CellDir used by this cell type.
Declaration
public IEnumerable<CellDir> GetCellDirs()
Returns
GetCornerPosition(CellCorner)
Returns the position of a given corner in the canonical cell shape.
Note: This method describes the canonical cell shape, but many shapes of cell might reference this cell type.
Declaration
public Vector3 GetCornerPosition(CellCorner corner)
Parameters
Returns
GetIdentity()
Returns the rotation that leaves everything unchanged
Declaration
public CellRotation GetIdentity()
Returns
GetMatrix(CellRotation)
Returns the matrix a given rotation corresponds to.
Note: This method works for the canonical cell shape, but many shapes of cell might reference this cell type.
Declaration
public Matrix4x4 GetMatrix(CellRotation cellRotation)
Parameters
Returns
GetRotations(bool)
Gets all possible rotations of this cell type.
Declaration
public IList<CellRotation> GetRotations(bool includeReflections = false)
Parameters
| Type |
Name |
Description |
| bool |
includeReflections |
|
Returns
Invert(CellDir)
Returns the dir pointing in the opposite direction, if it exists.
Declaration
public CellDir? Invert(CellDir dir)
Parameters
Returns
Invert(CellRotation)
Gets the inverse rotation.
i.e. GetIdentity() == Multiply(a, Invert(a)) == Multiply(Invert(a), a)
Declaration
public CellRotation Invert(CellRotation a)
Parameters
Returns
Multiply(CellRotation, CellRotation)
Composes two rotations/reflections together, doing b first, then a.
Declaration
public CellRotation Multiply(CellRotation a, CellRotation b)
Parameters
Returns
Rotate(CellCorner, CellRotation)
Declaration
public CellCorner Rotate(CellCorner corner, CellRotation rotation)
Parameters
Returns
Rotate(CellDir, CellRotation)
Rotates a dir by the given rotation.
Declaration
public CellDir Rotate(CellDir dir, CellRotation rotation)
Parameters
Returns
Rotate(CellDir, CellRotation, out CellDir, out Connection)
Declaration
public void Rotate(CellDir dir, CellRotation rotation, out CellDir resultDir, out Connection connection)
Parameters
TryGetRotation(CellDir, CellDir, Connection, out CellRotation)
Declaration
public bool TryGetRotation(CellDir fromDir, CellDir toDir, Connection connection, out CellRotation rotation)
Parameters
Returns
Implements