⚠️This site is a mirror of Guy Walker's Stagecast⚠️ |
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Over bridge and under-pass trench walkways built in a grassy field. They weave together on two different levels. Both tilesets include steps to a middle 'ground' level. The maze uses agent characters to calculate the correct tile for each position. The final result is an array of single tiles with no rules. However, each tile is correctly coded with its possible exits. So a moving character placed on the tile array can read the possible exits for each tile and move off in the correct direction. See connected Wang Tile Mazes. |
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Controls: No controls. Press the space key at the very start (before paths form) to allow stage wrapping. |
Twin path sims draw two maze paths simultaneously. This sim uses a road and a rail tileset to create a transport layout. Road and rail join at level crossing tiles. Four way cross roads and rails are allowed to form. There is no fusing of dead ends. See Tiles page for tilesets. |
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Controls:Use SPACE to toggle stage wrapping on/off at any time. Sim will reset when finished. |
This sim uses two tube paths to create a kind of crazy boiler room scene. They pass under or over each other at specific 'junction' points, but the two paths never join. Four way cross pipes are allowed to form. There is no fusing of dead ends. See Tiles page for tilesets. |
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Controls:Use SPACE to toggle stage wrapping on/off at any time. Sim will reset when finished. |
Sims