Isometric-3d Tiles
Wang 2-corner tiles usually show a present or an absent path, like this:
0 | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 |
Alternatively, we can design the tiles in an isometric style. Here are three such tilesets.
0 | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 |
0 | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 |
0 | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 |
All tile designs are left right symmetrical. The upper tileset looks like a cliff face, where sprites can wander narrow ledges. The middle tileset looks like random wooden beam formations.
Stage Array
The tiles automatically tile correctly using the existing Wang tiling method. Here is a typical isometric girder or beam formation, with a '0' stage border. Some of the constructions are illusions, they cannot be built in a real 3d world.
Stage: Random 2-corner Isometric (Girder) Tiles
Stage: Random 2-corner Lido Tiles
We could also use edge tiles.
[[ Add: Isometric edge tileset ]]