Class HexGrid
A regular 2d grid of hexagons.
The co-ordinate system used is "Cube-cordinates described here: https://www.redblobgames.com/grids/hexagons/
However, it'll usually be fairly forgiving if you just use x,y and don't fill the z value.
See HexOrientation for more details.
Covers both the infinite grid, and bounded versions.
Related classes:
Inheritance
System.Object
HexGrid
Assembly: Sylves.dll
Syntax
public class HexGrid : Object, IGrid
Constructors
HexGrid(Vector2, HexOrientation, HexBound)
Creates a hex grid where each hex has width and height given by cellSize.x and cellSize.y
Declaration
public HexGrid(Vector2 cellSize, HexOrientation orientation, HexBound bound = null)
Parameters
HexGrid(Single, HexOrientation, HexBound)
Creates a hex grid where the side length is cellSize/2.
I.e. the incircle diameter is cellSize * sqrt(3) / 2 and circumcircle diameter is cellSize
Declaration
public HexGrid(float cellSize, HexOrientation orientation, HexBound bound = null)
Parameters
Properties
CoordinateDimension
Declaration
public int CoordinateDimension { get; }
Property Value
| Type |
Description |
| System.Int32 |
|
IndexCount
Declaration
public int IndexCount { get; }
Property Value
| Type |
Description |
| System.Int32 |
|
Is2d
Declaration
public bool Is2d { get; }
Property Value
| Type |
Description |
| System.Boolean |
|
Is3d
Declaration
public bool Is3d { get; }
Property Value
| Type |
Description |
| System.Boolean |
|
IsFinite
Declaration
public bool IsFinite { get; }
Property Value
| Type |
Description |
| System.Boolean |
|
IsOrientable
Declaration
public bool IsOrientable { get; }
Property Value
| Type |
Description |
| System.Boolean |
|
IsPlanar
Declaration
public bool IsPlanar { get; }
Property Value
| Type |
Description |
| System.Boolean |
|
IsRepeating
Declaration
public bool IsRepeating { get; }
Property Value
| Type |
Description |
| System.Boolean |
|
IsSingleCellType
Declaration
public bool IsSingleCellType { get; }
Property Value
| Type |
Description |
| System.Boolean |
|
Orientation
Declaration
public HexOrientation Orientation { get; }
Property Value
Unbounded
Declaration
public IGrid Unbounded { get; }
Property Value
Unwrapped
Declaration
public IGrid Unwrapped { get; }
Property Value
Methods
BoundBy(IBound)
Declaration
public IGrid BoundBy(IBound bound)
Parameters
| Type |
Name |
Description |
| IBound |
bound |
|
Returns
FindBasicPath(Cell, Cell)
Declaration
public IEnumerable<(Cell, CellDir)> FindBasicPath(Cell startCell, Cell destCell)
Parameters
| Type |
Name |
Description |
| Cell |
startCell |
|
| Cell |
destCell |
|
Returns
| Type |
Description |
| System.Collections.Generic.IEnumerable<System.ValueTuple<Cell, CellDir>> |
|
FindCell(Matrix4x4, out Cell, out CellRotation)
Declaration
public bool FindCell(Matrix4x4 matrix, out Cell cell, out CellRotation rotation)
Parameters
Returns
| Type |
Description |
| System.Boolean |
|
FindCell(Vector3, out Cell)
Declaration
public bool FindCell(Vector3 position, out Cell cell)
Parameters
Returns
| Type |
Description |
| System.Boolean |
|
FindGridSymmetry(ISet<Cell>, ISet<Cell>, Cell, CellRotation)
Declaration
public GridSymmetry FindGridSymmetry(ISet<Cell> src, ISet<Cell> dest, Cell srcCell, CellRotation cellRotation)
Parameters
| Type |
Name |
Description |
| System.Collections.Generic.ISet<Cell> |
src |
|
| System.Collections.Generic.ISet<Cell> |
dest |
|
| Cell |
srcCell |
|
| CellRotation |
cellRotation |
|
Returns
GetBound()
Declaration
Returns
GetBound(IEnumerable<Cell>)
Declaration
public IBound GetBound(IEnumerable<Cell> cells)
Parameters
| Type |
Name |
Description |
| System.Collections.Generic.IEnumerable<Cell> |
cells |
|
Returns
GetCellByIndex(Int32)
Declaration
public Cell GetCellByIndex(int index)
Parameters
| Type |
Name |
Description |
| System.Int32 |
index |
|
Returns
GetCellCenter(Cell)
Returns the center of the cell in local space
Declaration
public Vector3 GetCellCenter(Cell cell)
Parameters
| Type |
Name |
Description |
| Cell |
cell |
|
Returns
GetCellCorner(Cell, CellCorner)
Declaration
public Vector3 GetCellCorner(Cell cell, CellCorner corner)
Parameters
Returns
GetCellCorners(Cell)
Declaration
public IEnumerable<CellCorner> GetCellCorners(Cell cell)
Parameters
| Type |
Name |
Description |
| Cell |
cell |
|
Returns
| Type |
Description |
| System.Collections.Generic.IEnumerable<CellCorner> |
|
GetCellDirs(Cell)
Declaration
public IEnumerable<CellDir> GetCellDirs(Cell cell)
Parameters
| Type |
Name |
Description |
| Cell |
cell |
|
Returns
| Type |
Description |
| System.Collections.Generic.IEnumerable<CellDir> |
|
GetCells()
Declaration
public IEnumerable<Cell> GetCells()
Returns
| Type |
Description |
| System.Collections.Generic.IEnumerable<Cell> |
|
GetCellsInBounds(IBound)
Declaration
public IEnumerable<Cell> GetCellsInBounds(IBound bound)
Parameters
| Type |
Name |
Description |
| IBound |
bound |
|
Returns
| Type |
Description |
| System.Collections.Generic.IEnumerable<Cell> |
|
GetCellsIntersectsApprox(Vector3, Vector3)
Declaration
public IEnumerable<Cell> GetCellsIntersectsApprox(Vector3 min, Vector3 max)
Parameters
Returns
| Type |
Description |
| System.Collections.Generic.IEnumerable<Cell> |
|
GetCellType(Cell)
Declaration
public ICellType GetCellType(Cell cell)
Parameters
| Type |
Name |
Description |
| Cell |
cell |
|
Returns
GetCellTypes()
Declaration
public IEnumerable<ICellType> GetCellTypes()
Returns
| Type |
Description |
| System.Collections.Generic.IEnumerable<ICellType> |
|
GetChildTriangleGrid()
Declaration
public TriangleGrid GetChildTriangleGrid()
Returns
GetChildTriangles(Cell)
Declaration
public Cell[] GetChildTriangles(Cell cell)
Parameters
| Type |
Name |
Description |
| Cell |
cell |
|
Returns
Declaration
public Deformation GetDeformation(Cell cell)
Parameters
| Type |
Name |
Description |
| Cell |
cell |
|
Returns
GetDual()
Declaration
public virtual IDualMapping GetDual()
Returns
GetIndex(Cell)
Declaration
public int GetIndex(Cell cell)
Parameters
| Type |
Name |
Description |
| Cell |
cell |
|
Returns
| Type |
Description |
| System.Int32 |
|
GetMeshData(Cell, out MeshData, out Matrix4x4)
Declaration
public void GetMeshData(Cell cell, out MeshData meshData, out Matrix4x4 transform)
Parameters
GetPolygon(Cell, out Vector3[], out Matrix4x4)
Declaration
public void GetPolygon(Cell cell, out Vector3[] vertices, out Matrix4x4 transform)
Parameters
GetTriangleMesh(Cell)
Declaration
public IEnumerable<(Vector3, Vector3, Vector3, CellDir)> GetTriangleMesh(Cell cell)
Parameters
| Type |
Name |
Description |
| Cell |
cell |
|
Returns
GetTriangleParent(Cell)
Declaration
public Cell GetTriangleParent(Cell triangleCell)
Parameters
| Type |
Name |
Description |
| Cell |
triangleCell |
|
Returns
GetTRS(Cell)
Returns the appropriate transform for the cell.
The translation will always be to GetCellCenter.
Not inclusive of cell rotation, that should be applied first.
Declaration
public TRS GetTRS(Cell cell)
Parameters
| Type |
Name |
Description |
| Cell |
cell |
|
Returns
IntersectBounds(IBound, IBound)
Declaration
public IBound IntersectBounds(IBound bound, IBound other)
Parameters
Returns
IsCellInBound(Cell, IBound)
Declaration
public bool IsCellInBound(Cell cell, IBound bound)
Parameters
Returns
| Type |
Description |
| System.Boolean |
|
IsCellInGrid(Cell)
Declaration
public bool IsCellInGrid(Cell cell)
Parameters
| Type |
Name |
Description |
| Cell |
cell |
|
Returns
| Type |
Description |
| System.Boolean |
|
ParallelTransport(IGrid, Cell, Cell, Cell, CellRotation, out Cell, out CellRotation)
Declaration
public bool ParallelTransport(IGrid aGrid, Cell aSrcCell, Cell aDestCell, Cell srcCell, CellRotation startRotation, out Cell destCell, out CellRotation destRotation)
Parameters
Returns
| Type |
Description |
| System.Boolean |
|
Raycast(Vector3, Vector3, Single)
Declaration
public IEnumerable<RaycastInfo> Raycast(Vector3 origin, Vector3 direction, float maxDistance = InfinityF)
Parameters
| Type |
Name |
Description |
| Vector3 |
origin |
|
| Vector3 |
direction |
|
| System.Single |
maxDistance |
|
Returns
| Type |
Description |
| System.Collections.Generic.IEnumerable<RaycastInfo> |
|
TryApplySymmetry(GridSymmetry, Cell, out Cell, out CellRotation)
Declaration
public bool TryApplySymmetry(GridSymmetry s, Cell src, out Cell dest, out CellRotation r)
Parameters
Returns
| Type |
Description |
| System.Boolean |
|
TryApplySymmetry(GridSymmetry, IBound, out IBound)
Declaration
public bool TryApplySymmetry(GridSymmetry s, IBound srcBound, out IBound destBound)
Parameters
Returns
| Type |
Description |
| System.Boolean |
|
TryMove(Cell, CellDir, out Cell, out CellDir, out Connection)
Declaration
public bool TryMove(Cell cell, CellDir dir, out Cell dest, out CellDir inverseDir, out Connection connection)
Parameters
Returns
| Type |
Description |
| System.Boolean |
|
TryMoveByOffset(Cell, Vector3Int, Vector3Int, CellRotation, out Cell, out CellRotation)
Declaration
public bool TryMoveByOffset(Cell startCell, Vector3Int startOffset, Vector3Int destOffset, CellRotation startRotation, out Cell destCell, out CellRotation destRotation)
Parameters
Returns
| Type |
Description |
| System.Boolean |
|
UnionBounds(IBound, IBound)
Declaration
public IBound UnionBounds(IBound bound, IBound other)
Parameters
Returns
WithIncircleDiameter(Single, HexOrientation, HexBound)
Creates a hex grid where each hex has the given incircle diameter.
The incircle diameter is the distance between the centers of two adjacent hexes.
Declaration
public static HexGrid WithIncircleDiameter(float diameter, HexOrientation orientation, HexBound bound = null)
Parameters
Returns
Implements